using UnityEngine;

public class ObjectRotate : MonoBehaviour
{
    public float rotationSpeed = 90f;

    private void Update()
    {
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.Rotate(Vector3.up, -rotationSpeed * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime);
        }
    }
}

By Technology Researcher

Analyst studies emerging trends in the information technology.

Leave a Reply