using UnityEngine;
public class CollisionDetector : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collision detected between " + gameObject.name + " and " +
collision.gameObject.name);
}
}
![](http://code3interactive.com/wp/wp-content/uploads/2021/04/avatar-370-456322-512.png)
Analyst studies emerging trends in the information technology.