using UnityEngine;
public class ObjectResize : MonoBehaviour
{
public float resizeSpeed = 0.1f;
private void Update()
{
if (Input.GetKey(KeyCode.UpArrow))
{
transform.localScale += Vector3.one * resizeSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.localScale -= Vector3.one * resizeSpeed * Time.deltaTime;
}
}
}

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