using UnityEngine;

public class ObjectResize : MonoBehaviour
{
    public float resizeSpeed = 0.1f;

    private void Update()
    {
        if (Input.GetKey(KeyCode.UpArrow))
        {
            transform.localScale += Vector3.one * resizeSpeed * Time.deltaTime;
        }
        if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.localScale -= Vector3.one * resizeSpeed * Time.deltaTime;
        }
    }
}

By Technology Researcher

Analyst studies emerging trends in the information technology.

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