using UnityEngine;
public class ProjectileLaunch : MonoBehaviour
{
public GameObject projectilePrefab;
public float launchForce = 10f;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
GameObject go = Instantiate(projectilePrefab, transform.position, Quaternion.identity);
Rigidbody rb = go.GetComponent<Rigidbody>();
rb.AddForce(transform.forward * launchForce, ForceMode.Impulse);
}
}
}

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