Set the correct orientation when exporting from Blender to Unity.When exporting models from Blender into Unity one must take into account the handedness of both programs.
Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, follow the video for a fix.
![](http://code3interactive.com/wp/wp-content/uploads/2021/04/avatar-370-456322-512.png)
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